Thursday, January 05, 2006

The Economics of Warcraft

Now is a good time own shares of copper, tin and other common industrial metals. No, not in real life, silly... in World of Warcraft. Apparently the Ahn'Qiraj quest line has raised the demand for common wholesale materials, raising the prices on Auction Houses from Ironforge to Everlook.

You could ...

Whine about rising prices of raw materials for manufacturers:

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"The economy is totally upside down right now. 20 linen went for 15-20 silver now goes for 2-3 gold. Thorium bars are up almost 1g-2g a piece now. This goes for leather and other materials needed by the so-called 'war effort'. Craftsmen who buy and sell items off AH are just screwed until this war effort is over."
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Call for price controls:

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"1.) Without governmental controls (i.e., rationing and price caps) prices will clime dramatically on the war effort goods. If Blizzard is smart they'll come up with a voucher program and AH price caps for the war materials in next week's patch."
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Refute that argument by extolling free market values:

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"Blizzard isn't forcing anyone to pay or list those prices. Blizzard didn't create this - the players did by paying. It's that simple. Simple supply and demand. I can't believe how many people can't grasp this concept."
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"The general rule of thumb is when the costs of your goods outweigh the cost of the product produced, you don't produce said product."
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Sell goods for ridiculous amounts:

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"People need to think of the economy as now being on a wartime footing. The price of certain items will go up as there is a new need for them. I think it shows how dynamic a MMORPG economy can be. And once this event is over, prices will settle down again. But for now, this is an opportunity for war profiteers who manage the temporary changes to the economy well to make a lot of money."
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Moralize about the military-industrial complex:

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"You're encouraging war profiteering? Whoever said ethics were dead in Azeroth was right."
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Decry the triumph of capitalistic self-interest over common unity:

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"The whole server COULD have banded together and said... "Let's open AQ first!!! DROP ALL PRICES TO NOTHING!" I'm sorry to say however, in a capitalist run world in which nearly all of us exist in...we're programmed to respond differently."*
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Worry about post-war recessions:

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"However, Blizz did affect the supply in the fact that thousands of people had god knows how many stacks of runecloth saved up ... Now that these stockpiles are gone, it will be interesting to see the price of runecloth after the event is over."
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Just not give a damn:

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"'Casual gamers' don't launch tirades about the awful burdens Blizzard puts on their video game commodities market. They don't complain bitterly about the going rate of bear skins in video game land."
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-Fin!

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*(I don't see that the prices are deterring people from donating to the war effort, since the demand is mostly price inelastic. Say the quest requires 90,000 bars of copper to be donated to the war drive to trigger the world event- if the price is low, a lot of newbie players will purchase the 90,000 bars, whereas if the price is driven up, a small elite guild of level 60 ubergamers purchases the 90,000 bars. Equity and distribution are irrelevant in this case. Overall quantity demanded is more or less the same.)